Hearts of Iron IV

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 #171
Tentar conter a ânsia kamikaze da Itália nunca é tarefa fácil. Enquanto invadia a Turquia tive que direcionar algumas das minhas forças para repelir invasões bem sucedidas no Sul e Centro da Itália. Assim que termino com a Turquia, envio 12 divisões blindadas para o Norte da Africa onde a Itália estava quase perdendo a Libia; que deixaria meu Egito ameaçado. Mas como a IA não se dá o trabalho de melhorar suas linhas de suprimento, é oneroso e lento recuperar a Libia. Então acho que vou fazer um ataque anfibio contra os Aliados na Tunísia.

Em todo caso, sobre o SHBB, ele está pronto e apoiou minhas invasões navais na Turquia. Mas não há oposição séria no Mediterrâneo e estou basicamente usando um SHBB para dizimar comboios Aliados na região, na vaga esperança que os ingleses ou americanos enviem uma frota de respeito para lidar comigo. Talvez estejam ocupados com o Japão, que está quase sendo chutado da China.

Alemanha? Como se vê no screenshot abaixo, a poucos dias de 1945 e sem grandes mudanças. Fora minha presença no Cáucaso por ter aberto caminho pela Turquia.

[Imagem: gYpT0gj.jpg]

Bem, às vezes eu leio gente reclamando no fórum oficial e do Steam sobre as forças do Eixo geralmente perderem quando o jogo está com modo histórico ativado. Mas isso é o natural. Depende das ações do jogador mudar isso, não sendo tarefa fácil quando usando uma nação menor. Estranho é somente quando há algumas anomalias pontuais onde a Alemanha não consegue nem invadir a França. Embora a Itália IA é tão sem noção quanto o Mussolini era na realidade.
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 #172
Faz algum tempo que estavam sem dar sinal de vida para o jogo em questão, mas hoje a Paradox postou um Developer Diary para Hearts of Iron IV. Sobre um assunto espinhoso:
- Designer Corner: Peace Conference
https://forum.paradoxplaza.com/forum/dev...e.1523321/

Não sei se usar Brasil e Argentina como exemplo seja um sinal sub-reptício de que esses países receberão uma focus tree dedicada no próximo DLC.
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 #173
Hoje o Hearts of Iron IV recebeu Open Beta Patch 1.11.11. Nada muito relevante para mim, mas baixei aqui.

Spoiler: Patch notes  
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# Balance
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- Adjusted the ship refitting cost calculation. The base cost is now a percentage of the hull cost, and the cost for any module changes are added on top of that. The same is true for tanks.
- Removed path connecting advanced light tank chassis to modern tank chassis research

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# Stability & Performance
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- Fixed rare OOS happening when players joined an MP game after playing a different game

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# Modding
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- Hot-reloading AI strategy plans will not crash the game.

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# Database
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- Changed the starting British Motorized Division template to use motorized - sorry, motorised - recon
- Added some bypass conditions to Czech focuses
- Unlocked fuel tank module for French cruiser submarines

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# Bugfix
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- Only display the ship refitting speed and cost modifiers when MtG is active.
- Added Bypass to "Demmand Lithuanian Annexation" if Poland already controls all Lithuanian states except for Memel
- Fixed units being unable to convert a move order to a retreat order when attacked
- Fixed CTD that could happen during railway gun positioning.
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 #174
- Naval Rebalance | Designer Corner
https://forum.paradoxplaza.com/forum/dev...r.1528743/

Pela insistência da Paradox em usar o Brasil como exemplo, parece inevitável que ele virá de brinde junto com uma focus tree italiana refeita. Sendo que o Brasil teve presença justamente por lá.
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 #175
Fui olhar o fórum oficial de Hearts of Iron IV sem muita expectativa, mas ao chegar lá percebo que saiu beta de um patch novo, 1.11.12.

Spoiler: Changelog  
################################################################
######## Patch 1.11.12 "Barbarossa" #########
################################################################

##################################
# Balance
##################################

- Improved tank conversion costs for tank modules
- Limited Stabilizer tank module to one per vehicle
- Armor stat ARMOR_VS_AVERAGE changed from 0.3 to 0.4 to patch piercing
- Reduced resource costs of tank upgrades, armor upgrades improved
- Reduced high velocity gun piercing
- Reduced tech piercing bonus for tank destroyers and motorised AT
- Adjusted flame tank terrain modifiers
- Recon tank stats are now proportional to unit size (including armor)
- Equipment conversion speed bonuses unlocked by tech is no longer applied to tank production lines when NSB is active. Instead the bonus reduces the base cost of the conversion, which now is 90% of the chassis cost up from 20%. The techs will reduce the cost to 50% and 10% respectively.
- Motorised equipment is now essential for motorised arty/AT/AA battalions

##################################
# UI
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- Changed the icons for the techs Improved Equipment Conversion and Advanced Equipment Conversion to better communicate their effects.

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# Database
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- Fixed an issue where the only available 3d model for modern German tanks was an AA vehicle if axis armor pack DLC is enabled

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# Bugfix
##################################

- Soviet Atomic Bomb Project focus is now properly tracking the current number of academies built and will now be unlocked when appropriate.
- Fixed issue in which Invaders Must Die state modifier was not properly removed after the propaganda campaign finished.
- Soviet focus Modernize the Far Eastern Fleet will now grant a different National Spirit if DLC Man the Guns is not active, using modifiers that work without MtG.
- Small fix to a Bulgarian news event so that if Bulgaria is already in the Comintern the text makes sense
- Turkish focus Align Bulgaria will now get bypassed if Bulgaria is a subject of any country (not only Turkey), so that the rest of the branch does not become inaccessible if Bulgaria is a subject of another country.
- Fixed Issue in Soviet decision category Middle Eastern Diplomacy in which there was a non-existent tag being checked against.
- Doctrine bonuses to tank max speed will now be taken into account when determining if a tank design's max speed is too low making it invalid.
- When calculating total trucks needed at country level, take into account all controlled nodes and not just owned ones.
- Added the missing sound effects for alert_doctrine_unlock, alert_officer_corps and alert_losing_trains.
- Fixed equipment conversion resource cost calculation to prevent resources from sometimes being counted twice.
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 #176
- Developer Diary | Italy #1
https://forum.paradoxplaza.com/forum/dev...1.1531121/

Na próxima DLC - by Blood Alone - haverá mudanças significativas na itália. O texto acima é meio grande. E não é nem metade do que está por vir.
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 #177
A nova expansão de Hearts of Iron IV, By Blood Alone, está em pré-venda no Steam por R$ 49,49. Data prevista para 27 de setembro. Parece que vou passar outubro bem ocupado.
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 #178
Próxima semana vai ser lançado a expansão nova de Hearts of Iron IV, By Blood Alone. R$ 49,49 no Steam.

Mas acho que só vou começar a jogar depois de 1 ou 2 patch. Quando são lançadas essas DLC, sempre há bugs e ajustes a serem feitos. Então depois de ser atualizado um pouco, devo voltar a pegar o embalo no jogo, que estou com 3.791 horas de playtime. Não era raro eu começar uma partida no começo da noite e quando percebia o dia já estava amanhecendo Icon_e_ugeek
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 #179
Amanhã será lançado o novo DLC de Hearts of Iron IV. E talvez por isso o jogo base entrou em promoção no Steam, por R$ 23,74. E parece que pode ser jogado gratuitamente pelos próximos 3 dias.

As 7 DLC lançadas anteriormente também estão em promoção. Se juntar todo o conteúdo extra, mesmo em promoção custa quase 300 reais. Bem, tipico da Paradox.
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 #180
Mal passou 24 horas do novo DLC e já lançaram um open beta (1.12.2) para Hearts of Iron IV. E o bugfix é bem extenso por sinal. Bem, não pude escapar da tentação e já comprei para começar a jogar Pacman

Spoiler: Changelog para open beta 1.12.2  
##################################
# Balance
##################################

- increased thrust of late game engines, balance multiengine thrust, Improved SE.100 template engine
- Increased Transport plane IC cost 4>20
- Minors and Puppets will now go back to trying to support their faction members with warscore, rather than striking out on their own. Silesia and Kashubia are now considered unlikely tags to be released.
- Reduced speed gain from excess thrust
- guided anti ship missile module is now unlocked by advanced rocket tech
- balance pass on thrust and ic cost for engines
- Increased base point calculation for winners in peace conference by 10% of base. This should result in fewer instances where original countries are left around. Several cost modifiers have been altered which should also result in it being slightly less expensive to make full demands in ordinary circumstances.

##################################
# AI
##################################

- Soviet Union prioritizes upgrading manpower over blowing up railways now

##################################
# Modding
##################################

- Civil war can get complicated regarding characters. Add keep_all_characters parameter to start_civil_war effect. Target country will keep all characters, none will be transfered to revolter. It's then up to script to do the full dispatch of the characters.

##################################
# Bugfix
##################################

- Fixed extra mouse click registering after a double click event.
- Fixed wrong speed modifier calculation in special cases for armies.
- GiE templates no longer transferred to new country when releasing or through peace conferences
- Changed a leader trait depending if LaR is installed or not
- Fixed wrong description for SwapIdeas Effect, when same category of bonuses are defined both in the idea and the idea's trait.
- Added a loc string to every language file
- Changed Italy's ai strategy, so they shouldn't lose to Yugoslavia. Also rearranged the strategy plan for Balbo slightly
- Italy has an ai atrategy that will be able to withstand the Yugoslavian onslaught and push them back and even conquer them
- Fix freedom level calculations when creating a new puppet with an autonomous state allowing no other autonomous states than itself
- Independence focuses in the Italian Civil War branches now requires Italy to not be at war at all.
- Fix the supply consumption stat in the plane designer. It now displays the value for a full air-wing.
- Fixed scope issues in remove triggers for several state modifiers.
- Fixed issue in which Italian marine 3D models did not have an MG weapon with the latest infantry equipment tech researched.
- Fixing missing description for Focus 'Total Defense' in Switzerland.
- Fixing initial positioning of Switzerland's Focus Tree
- No plane templates without BBA dlc
- Added missing Remove Times in Absolute Neutrality Decisions in Switzerland
- Removing Political Power Cost from Back channel Negotiations in Switzerland
- Changed 'Reclaiming Ethiopia' focus condition so that Ethiopa (or an ally) only needs to control any Ethiopian state to allow the focus
- Decision Show of Defensive Force in Switzerland now gives the correct modifier.
- Corporatist trait now reduces Democracy instead of increasing Fascism.
- Changed Rally Workers Decision so it doesn't increase Communism.
- Danzig for guarantees now correctly gives cores on Gdynia again
- Fixed icon for Eidgenoissiche F+W in the air designer
- Removed a DLC lock requiring NSB for a decision category so that Poland actually gets a reward for completing 2 separate focuses
- Fixed an instance where Expand military staff did not show up
- List of names for generating Swiss characters expanded.
- the Spanish Civil war now ends even if for some reason more than one Spain survives and are at peace with each other
- Dismiss council tooltip should now target the incoming president and not the current one
- Preventing overflow in war score when lendleasing too much fuel
- DFC console command no longer causes countries to capitulate forever, every day that they are alive
- Polish general Wincenty Kowalski now uses his new portrait from No Step Back.
- LoN non interference correctly removed when Ethiopia get peace
- Certain political branches in the Italian Focus Tree will now hide if they are no longer relevant when custom game rule "Show obsolete branches in Focus Tree" is set to "Hide".
- Italian Monarchist and Christian Democrat AIs will now be more inclined to ban fascism
- Ethiopian states will go to the fascist side of the Italian civil war if Italy is still fighting a war in Ethiopia when the focus Defy the Duce is completed and the civil war starts.
- Germany can now invite Poland into its faction after successfully trading Danzig for Slovakia
- Added a missing state to Bulgaria's "Dominance of the Black Sea"
- Added a national focus to Soviet's historical ai strategy so that it can approach Germany and complete its strategy
- Fixed some 3D planes not showing up in-game.
- Fixed state of Afar not being included in the arrangement when Italy withdraws from Ethiopia.
- Fixed issue where Equipment and Experience would be lost when turning Swiss Citizen Militias into Regular Infantry.
- Fix create_operative_leader effect so that triggers with character scope using the resulting operative leaders work properly (ex: can_gain_xp in traits for operatives)
- Fixed Balance of Power requirements in Historical Focuses.
- Fixed issues with character split in Italian civil wars.
- Fixed typo in Swiss Infantry Divisions.
- The Italian AI should not push as hard when wanting to discredit Mussolini
- Fix crash at the end of peace conference when player is in observer mode
- Fixed minor typos in two Italian focuses and in Vittorio Emanuele's National Spirit description.
- Italian focus The New Emperor of Ethiopia now grants some ideology support for Non-Aligned.
- Iberian countries should no longer be rude and leave the Italian faction after deciding to join it via the Italian focus Iberian Protection.
- Italian civil war cosmetic tags Republica Sociale Italiana and Regno del Sud now use the appropriate flags.
- Ethiopia can no longer use Arms Purchases decisions when the LoN has become inactive
- Adjusted the likelihood for the AI to accept giving territory to Switzerland across all branches.
- Adjusted the time it takes for the incompetent Councilor to be assigned, made it so it wouldn't trigger once Switzerland is centralized.
- Reduced the Political Power penalty for the incompetent Councilor in Switzerland.
- The Balance of Power is now removed once Rudolf Henne takes power in Switzerland.
- Removed conditions related to Balance of Power towards the end of the Fascist Branch of the Swiss Focus Tree.
- Changed the Spirit of Helvetia Entrenchment Modifier to Entrenchment Factor in Switzerland.
- Councilors in Switzerland do not change the Balance of Power when hired after the Balance of Power is no longer relevant.
- Fixed bug where Political Advisors couldn't be removed after centralizing Switzerland.
- don't send countries into exile in a country that is not major
- New Zealand now gets their tac bombers from the NZPAF if they have BBA enabled
- Hungary will bypass 'Join the Comintern' focus if they're already in a faction with Soviet
- Changed the condition that Yugoslavia only needs to own a state to that they need to control the state to add improvements there
- Fixed AI weights for occupation laws. They will now follow resistance levels more appropriately
- Italy starts now with a production line for Ca.111 so that the initial wing at half-strength gets eventually fully reinforced
- Fixed the event sent to France when Germany integrates Alsace-Lorraine to be sent to the Franco-British Union instead if that exists
- correctly end paradrop mission after units are delivered
- Flags for democratic Italian Empire updated with correct images
- Losers in peace conference reset GiE status and rechecks major status
- Gdynia now becomes a German core if ceeded by Poland in Danzig For Slovakia
- The capitulation of Germany will now make Republica Sociale Italiana to become free and take over the Axis if they were a German puppet.
- The Netherlands now bypasses either "Protect against Britain" or "Germany is the Greater Threat" if its in a faction with the country in question.
- Fixed issue where AI Switzerland would not train any Militias.
- Fixed issue where AI Switzerland would build a Silo that it doesn't need right away.
- Adjusted some AI weights in Switzerland.
- Compliance discount for peace actions now applies to all types of peace actions and not just Take States
- Fixed issue where Swiss Focus would not show effects after completion.
- Foreign countries can now properly get rid of the mafia state modifier in their controlled states.
- Fixed Suez canal being locked for antifascist Italy if Fascist Italy was sanctioned by the League of Nations
- Officine Mechanice will no longer be visible if BBA dlc is not active.
- Fixed minor typo in Italian Tankettes focus
- Fixed issue preventing the Italian Blackshirts branch (Security Militias) from being available if BBA was not enabled.
- His Holiness will no longer demand Palestine to himself.
- Fixed typo in War Escalation tooltip.
- Sylvia Pankhurst should now have a portrait without MtG DLC if you are playing as Ethiopia
- Added war escalation variable to Ethiopia when BBA is not enabled. Allows war escalation to continue functioning as expected for Italy.
- Fixed a few Italian Generals getting generic advisor portraits when promoted.
- Fixed broken advisor portrait when promoting Ethiopian General Nasibu Zeamanuel
- Added a requirement for capital to be a core state when inviting members to the Organization of African Unity. This prevents countries like Belgium being eligible when they capitulate and move their capital to Africa.
- Fixed issue where Germany would not get opinion modifier from Switzerland in Frankfurter case
- Italian missions Conquer Northern Ethiopia and Conquer Southern Ethiopia should no longer fail if Ethiopia is defeated and puppeted while active.
- Fixed issue in Italian mission Pacify Ethiopia checking for 70% Compliance in Ethiopia instead of the promised 60%
- Fixed issue where Show Defensive Force decision in Switzerland deducts its cost at the end and not the beginning.
- heavy mg air tech is now correctly located in the tch tree
- Fixed issue where Citizen Militia Dynamic Modifiers were not properly removed from Switzerland when Militias are turned into regulars.
- Fixed stacking of enemy air superiority modifiers in land combat when multiple countries are at war with the country.
- Fixed fullscreen setting triggering weird monitor resolution changes and weird UI selection on DX11
- Fixed issue where player couldn't trigger the emergency president event through decisions.
- DX11 should now handle failure to create textures more gracefully. You should still probably update your drivers...
- Switzerland: Added a few compliance bonuses in alt ideology branches to compensate for the big loss of compliance every time ideology is changed.
- Removed DLC locked sounds for Planes in BBA. Replaced using Base Game sounds. This should fix a common error log in live build
- Capitulating England (or other majors) will no longer cause them to go into exile in Canada. They would rather die.
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