Estava aqui pensando em baixar 2 jogos do PSVita (Tales of Heartys R / Soldner-X 2 Final Prototype) para testar o emulador disso, mas minha conexão está instável e provavelmente vai corromper downloads por http.
Mas então fui questionar o Google e me parece que esse emulador foi jogado às traças.
Ontem saiu versão 0.9.2 do emulador mGBA (Game Boy Color/Advance).
Spoiler: Changelog
Emulation fixes:
GB Video: Clear VRAM on reset (fixes #2152)
GBA SIO: Add missing NORMAL8 implementation bits (fixes #2172)
GBA SIO: Fix missing interrupt on an unattached NORMAL transfer
GBA Memory: Fix prefetch mask when swapping modes within a region
GBA Serialize: Fix loading audio enable bit late (fixes #2230)
GBA Video: Revert scanline latching changes (fixes #2153, #2149)
Other fixes:
3DS: Fix disabling “wide” mode on 2DS (fixes #2167)
ARM Debugger: Fix disassembly alignment (fixes #2204)
Core: Fix memory leak in opening games from the library
Core: Fix memory searches for relative values (fixes #2135)
Core: Fix portable mode on macOS
GB Audio: Fix audio channel 4 being slow to deserialize
GB Core: Fix GBC colors setting breaking default model overrides (fixes #2161)
mGUI: Cache save state screenshot validity in state menu (fixes #2005)
Qt: Fix infrequent deadlock when using sync to video
Qt: Fix applying savetype-only overrides
Qt: Fix crash in sprite view for partially out-of-bounds sprites (fixes #2165)
Qt: Fix having to press controller buttons twice for menu items (fixes #2143)
Qt: Redo sensor binding to be less fragile
Qt: Reuse timer when rescheduling missing frames (fixes #2236)
Qt: Fix bounded fast forward with enhancement OpenGL renderer
Util: Fix loading UPS patches that affect the last byte of the file
Misc:
Util: Improve speed of UPS patch loading
Eu estava com vontade de jogar Super Mario 3. Até podia tentar jogar neste emulador aí, mas considerando a capacidade sonora dos portateis, deve ser melhor jogar a versão do SNES ou Wii
(11/07/2021, 17:11)Zefiris Escreveu: Eu estava com vontade de jogar Super Mario 3. Até podia tentar jogar neste emulador aí, mas considerando a capacidade sonora dos portateis, deve ser melhor jogar a versão do SNES ou Wii
Melhor jogar outras versões. O som do GBA é péssimo mesmo no emulador, cansa a mente. É apenas um pouco melhor que o som de Atari, perdendo pro som do Master/NES.
Joguei uns 30 minutos de Sonic Unleashed no emulador de PS3 e parece que funcionou perfeitamente, mesmo com o emulador o classificando Ingame em vez de Playable.
Fui ver o fórum oficial e um post de 2018 dizia: - There are multiple PPU LLVM issues, alongside with performance, that prevents this game from going to playable status.
Saiu versão nova (0.14.4) do emulador de GameBoy chamado SameBoy. Nunca experimentei isso, mas acho que vou averiguar.
Spoiler: Changelog
New/Improved Features
GBS support updated to support common non-standard formats, as well as ugetab’s GBS extensions
ROM and GBS loading errors and handled better in the Cocoa frontend
SameBoy is now better categorized on Linux desktops
The Cocoa frontend now includes an optional update checker and installer
Improved support for running without OpenGL in the SDL frontend, added command-line flag to disable OpenGL
SameBoy will now attempt to load .snX save states (used by other emulators such as BGB) if a .sX save state is not found
The Cocoa frontend now has volume control
The Cocoa and SDL frontends now include an optional speedrun-friendly OSD
DualSense controllers now have first-tier support in the Cocoa frontend, with rumble, LED, and analog turbo/slow-motion support, in both wireless and USB modes
The SDL frontend now supports the -s/–stop-debugger command line flag, which starts SameBoy with a stopped debugged on the first instruction
A new realistic low contrast color correction mode, “Harsh Reality”, was added
Improved the ticks debugger command with more detailed output
Improved warnings when entering PPU or APU odd-modes
Major improvements to JoyKit, which should allow previously broken controllers such as Xbox controllers or 8BitDo controllers to work in the Cocoa frontend
The libretro frontend has been updated to the newer options API, which majorly improves core option screens in RetroArch and other libretro interfaces
Accuracy Improvements/Fixes
Improved accuracy of RTC latching
Fixed a bug that prevented STAT interrupt blocking from functioning correctly in the transition to VBlank while the OAM interrupt was disabled
Disabled an attempt to improve audio accuracy that resulted in audio regressions in several games
Improved T-cycle accuracy of VBlank
Major improvements to emulation of the STOP instruction and speed switching
MBC5’s RAM enable register is now correctly emulated as an 8-bit register
Improvements to several edge cases of the OAM corruption bug
Fixed an issue where several DMG games would boot with incorrect palettes when using SameBoy’s built-in boot ROMs
Bug Fixes
Fixed a bug where the ‘O’ key could not be mapped in the SDL frontend
Corrected the default mapping for DualShock 4 and DualSense controllers in the Cocoa frontend
Fixed a bug that prevented using the Switch Pro Controller in USB mode in the Cocoa frontend
Fixed a bug where Cocoa’s VRAM viewer could appear blurry
Misc Internal Changes
The GBS APIs now allow loading from a buffer
Redundant MBC data removed from BESS save states
Parece que emulador ares (multi-system) ainda vive apesar da morte do Near. Saiu v122, focada em melhorar o suporte a:
- Neo Geo Pocket/Neo Geo Pocket Color
- Sega 32X
Mas o segundo ainda deixa a desejar. Para Sega 32X, o veterano e abandonado Kega Fusion, ainda parece a melhor opção.
Por algum motivo a pasta do emulador de PS3 ocupa bastante espaço. Como tenho jogado pouco jogos de PS3, resolvi deletar já que deve demorar para eu comprar mais HD externo. E liberou mais de 20GB.