Emuladores

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 #851
Testei mais o RPCS3 com o 9950X.

Testei com os 2 GOWs, que são bem pesados: o 3 e o Ascension. O 3 é mais pesado mas ainda consegui 100+ fps em várias partes. No Ascension eu consegui 120-165 fps no geral, mas em várias cenas o fps cai pra 20-30...

O RPCS3 geralmente só usa 12-16 threads durante o jogo. Ele só usa mais que isso na compilação inicial dos shaders. Isso faz com que o RPCS3 em jogo sempre fique no CCD0, o mais rápido.
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 #852
Aparentemente os dois forks do Citra vão parar suas atividades e se unir para lançar e concentrar seus esforços em um único emulador de Nintendo 3DS.

Lime3DS até lançou uma nova versão hoje, mas deve ser a última.

Spoiler: Changelog para Lime3DS 2119  
All:
Added a "Small Screen Position" feature which can be used with the Large Screen layout | @DavidRGriswold ~ #373

Desktop:
Diagonal inputs for the circlepad and c-stick can now be bound from the Controls menu | @kleidis ~ #404
Added new command line options for the lime3ds executable which mirror those that were available with the -cli executable | @OpenSauce04 ~ #481
You can view these new options by running lime3ds --help
Fixed the labels in the Texture Filter dropdown menu being mismatched | @rtiangha ~ #454
Fixed an issue where Vulkan may not be available when using the Linux AppImage in a Wayland session | @OpenSauce04 ~ #504

Android:
Home screen shortcuts can now be created for games using the long-press menu | @kleidis ~ #313
Added a fixed screen orientation setting available in the Layout section | @kleidis ~ #420
Updated the header of the Axis and Button dpad sections to make their purpose more clear | @DavidRGriswold ~ #464

Technical:
Fixed minimum OpenGL version erroneously being internally set as OpenGL 3.1 when it is actually OpenGL 3.2 | @rtiangha ~ #477
Fixed issues when attempting to build Lime3DS with Qt 6.8 or later | @rtiangha ~ #441
The SDL2 frontend, which was previously removed in the 2118 update, has been reintroduced in the form of a command line option, however it is currently disabled at compiled time by default | @OpenSauce04 ~ #508
This is disabled due to the extremely unstable state that it was left in when Citra was discontinued
It will remain disabled until these issues are resolved
If you know what you are doing, you can enable it by using the ENABLE_SDL2_FRONTEND cmake option at compile time
The command line option to access the SDL2 frontend is --no-gui or -n for short
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 #853
Baixei esse lime e roda legal. Pena que, aparentemente, o console não tem jogos lá muito interessantes
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