Emuladores

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828 respostas neste tópico
 #741
(06/11/2022, 18:36)rapier Escreveu: Eu joguei assim mesmo e achei excelente. Os Xillia eu também joguei acelerado.

Pra andar pelo mundo é ótimo mesmo o problema é que zoa as cutscenes.
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 #742
Comecei um jogo no Yuzu: 13 Sentinels Aegis Rim. Joguei cerca de 1h e parece estar funcionando 100%.
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 #743
Emulador de switch rodando o fino aqui no note (no mínimo kkkk). Top demais.
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 #744
(13/12/2022, 19:36)Lonely Escreveu: Emulador de switch rodando o fino aqui no note (no mínimo kkkk). Top demais.

Se for no mínimo tá rodando igual o switch então.
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 #745
Hoje saiu v131 do ares, emulador multi-system.
Parece que atualmente consegue rodar quase 100% dos jogos do Sega 32X.

Spoiler: Changelog  
User Interface

Debugger: set per-processor trace history depth [invertego]
Debugger: store 64-bit addresses in trace history [invertego]
Debugger: use a hashset to track visisted addresses [invertego]
Move Audio Driver settings onto a new line, to prevent large device names overflowing the container [LukeUsher]
Implement 'Reload Current Game' hotkey/menu option [LukeUsher]
Controllers: bind analog inputs only on motion away from center [invertego]

Build System

Avoid code-signing when building from PRs [rasky]
Use widnres from build environment if defined [invertego]
Add support for Windows AArch64 [invertego]
Guard SSE usage with a pre-processor [invertego]
Add mame RGB utils for all architectures [invertego]
Enable debugging of self-signed builds on macOS [invertego]
Remove libgtksourceview2.0-dev from dependencies [LukeUsher]
Make LTO the default option again, the performance boost is worth the extra build time [LukeUsher]
Support building with MSVC/microsoft clang (still requires GNU make for now) [invertego]
Define _WIN32_WINNT in makefile rather than headers [invertego]
Prefer clang on all platforms [invertego]

Nall (Standard Library / Runtime)

Detect and support PowerPC64 [invertego]
Fix LTO with PowerPC64 [invertego]
Recompiler: simplify carry flag usage [invertego]
Prevent AppKit from handling file opens [invertego]
Recompiler: implement bit rotates [invertego]
Recompiler: implement masked shifts [invertego]
Use snprintf to avoid build warnings [invertego]
Split implementations into .cpp files [invertego]

Hiro (GUI Framework)

Store Windows settings in application directory, making ares truly portable [LukeUsher]

Atari 2600

Correct pixel aspect ratio to 12:7 [LukeUsher]

Bandai WonderSwan

Fix incorrect handling of color mode bit [asiekierka]
Fix PPU addressing of 1024 tiles in 2bpp color mode [asiekierka]
Update PPU Planer, packed, depth and grayscale methods to be correct to real hardware [asiekierka]
Tweaked APU code to properly treat it as a 24000 Hz digital chip, as opposed to a 3072000 Hz analog chip [asiekierka]
Fixed APU channel 2 "half-volume" bits being ignored. [asiekierka]
Tentatively tweaked low-pass filter value based on GuyPerfect's research. [asiekierka]
Implemented a less stubby serial I/O stub. This properly emits TX/RX interrupts. [asiekierka]
Added support for Bandai 2003's 16-bit banking ports [asiekierka]
Added stubby support for NMI register 0xB7, as found and documented by FluBBa in the NitroSwan emulator. [asiekierka]
Appropriately gate WSC-mode I/O ports from Mono mode. [asiekierka]
Fixed behavior of the HBlank/VBlank PPU timers when the reload value is 1, but the timer is not enabled. [asiekierka]
Fixed APU internal speaker output logic. [asiekierka]
Added support for the Pixel Accuracy toggle; significant performance increase when pixel accuracy is disabled. [asiekierka]
Fixed keypad interrupt emulation to match hardware quirks. [asiekierka]
Fixed handling the interrupt base port on WSC. [asiekierka]
Added PPU SCREEN1, SCREEN2 and tiles to the Graphics debug view. [asiekierka]
Added PPU, APU, cartridge, serial and SoC I/O ports to the Properties debug view. [asiekierka]
Exposed the ability to use internal speaker output in the UI. [asiekierka]

ColecoVision

Correct pixel aspect ratio to 8:7 [PikaSamus]

MSX / MSX2

Correct pixel aspect ratio to 8:7 [PikaSamus]

Nintendo NES / Famicom

Improve MMC5 frame detection [encoded-byte]
Improve MMC5 RAM management [encoded-byte]
Fix ram banking on MMC5 [encoded-byte]
Fix MMC5 expansion audio [encoded-byte]
Fix incorrect resetting of MMC5 scanline register on NMI [encoded-byte]
Correct MMC5 scanline detection [encoded-byte]
Increment scanlines before comparing on MMC5 [encoded-byte]
Implement namco163 expansion audio [encoded-byte]
Boost audio output to be inline with other cores [LukeUsher, encoded-byte]
Merge APU, Cartridge and CPU emulation to a single co-thread; improving performance with no accuracy impact [LukeUsher]

Nintendo SNES / Super Famicom

Add Star Fox EX to the game database [DerekTurtleRoe]

Nintendo Game Boy

Fix RTC emulation [invertego]
Fix MBC1 mapper implementation for 8/16Mbit cartridges [asiekierka]

Nintendo Game Boy Color

Fix secondary obj pallettes when running in DMG mode [LukeUsher]

Nintendo 64

Fix 1-bit precision errors in mame RDP [rasky]
Emulate VI guardband [rasky]
Improve generation of FPU flags and exceptions [rasky]
Trigger FPU exceptions also via CTC1 [rasky]
Implement FPU flags and exceptions for FCVT_x [rasky]
Fix roundings and flags for conversion functions [rasky]
Fix FPU round-to-even using intrinsics [rasky]
Add DCTC1 and DCTFC1 [rasky]
Reset FPU cause bits for every FPU operation [rasky]
Correct denormal bandling in FCTV_S_D [rasky]
Implement correct denormal flush for each rounding mode [rasky]
Prevent compiler from incorrectly re-ordering code using noinline [invertego]
Replace cmath functions with intrinsics [invertego]
Improve unimplemented exceptions on underflow [invertego]
Remove spurious round mode change in FPU impelmentation on aarch64 [invertego]
Fix conversion bounds off-by-one issues in FPU [rasky]
Do no clear flags on FMOV [rasky]
Raise unimplemented exceptions instead of invalid exceptions for FPU conversions [invertego]
Replace lround with round, lrint with rint [invertego]
Do not clear FPU flags on LWC1/LDC1/SWC1/SDC1 [rasky]
Fix analog stick inputs on Aarch64 [invertego]
Add PC address to FPU exception logs [rasky]
Implement correct PI open bus behavior [rasky]
Improve behavior in case of RDP crash [rasky]
Implement hardware limit of LOAD_BLOCK RDP command [rasky]
Fix 32bit / 64bit address space confusion [rasky]

Sega Game Gear

Correct pixel aspect ratio to 6:5 [PikaSamus]

Sega Master System / Mark III

Serialize cartridge ram [invertego]

Sega Mega Drive / Genesis

Fix cartridge rom banking for roms upto 32MB [TascoDLX]
Fix a build issue where bus functions were not inlined as intended [LukeUsher]
Reduce sync between components, boosting performance without any observable loss in accuracy [LukeUsher]
Refactor VDP to use templating to reduce comparisons in tight inner loops [LukeUsher]

Sega 32X

Fix PWM fifo [TascoDLX]
Implement DREQ1and fix PWM IRQ [TascoDLX]
Fix RLE rendering [TascoDLX]

Sony PlayStation

Reduce pause command duration, fixing a race condition in early game bootup [LukeUsher]
Component Improvements
Changes to these components are not specific to cores/systems, but rather they impact all systems that use the updated component.

CPU: MOS 6502

fix adc/sbc flags in decimal mode [invertego]

CPU: NEC HuC6280

fix adc/sbc flags in decimal mode [invertego]

CPU: NEC V30MZ

Do not ignore immediate operand in AAD/AAM calls [asiekierka]
Fixed low-hanging CPU timing fruit, based on WSTimingTest. There's still some tests not passing, most notably jumps. [asiekierka]
Fixed IN/OUT opcode decoding in the CPU tracer. [asiekierka]
Fixed emulation of undocumented opcode 0xD6 as well as 0xF7 subop 1 [asiekierka]
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 #746
Vão mudar a interface do PCSX2. Tomara que não façam cagada.
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 #747
Recentemente saiu um emulador novo de Game Boy (GBA/GB/GBC) chamado SkyEmu. Com suporte experimental para Nintendo DS.

Não sei se ele faz um trabalho próximo a emuladores com mais tempo de estrada, como mGBA e VBA-M. Aliás, depois de um longo hiato, semanas atrás saiu versão 2.1.5 do VBA-M.
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 #748
O AetherSX2 já era.

Motivo? A internet.

Citar:Due to neverending impersonating, complaints, demands, and now death threats, I'm done.

You can still download/use the app and it will continue to work for the forseeable future.

AetherSX2 was always meant to be a fun hobby for me, not profit driven. It doesn't make sense to continue working on a hobby which isn't fun anymore.

Stay safe out there, and watch out for scammers, there seems to be a lot of them.

(e.g. there's multiple people claiming to represent AetherSX2 on various social media - they are not legit)

Thanks to everyone who wasn't a dick for the last year.

Current build downloads are still available at site - please follow good security hygiene and don't install APKs from random sources.
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 #749
(05/01/2023, 12:58)M3troid Escreveu: O AetherSX2 já era.

Motivo? A internet.

Povo não gosta de fazer pirataria séria e honesta pra Android porque player mobile tem nível muito baixo, só sabe encher o saco. O ideal é nunca um dev tentar ser amigo de user, os usuários devem ser tratados por uma equipe que não participa do desenvolvimento básico do emulador.
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 #750
(05/01/2023, 18:44)rapier Escreveu: Povo não gosta de fazer pirataria séria e honesta pra Android porque player mobile tem nível muito baixo, só sabe encher o saco. O ideal é nunca um dev tentar ser amigo de user, os usuários devem ser tratados por uma equipe que não participa do desenvolvimento básico do emulador.

Sim. O cara fez algo impensável: rodar PS2 de forma decente até em celular peba. Mas a frescura dos usuários estragou tudo.
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